Resume

Objective
Design interactive levels and innovative gameplay that entertain.

Education
Ferris State University - Grand Rapids
Graduation: May 2009
B.A Digital Animation and Game Design 3.2 GPA

Work Experience
Ferris State University - Grand Rapids
151 Fountain St NE
Grand Rapids MI, 49503
Employed: May 2005 to Current
Student Worker
Responsibilities: Web Designer, Student Lab Supervisor, Summer Camp Supervisor

J Squared Design
1758 R.W Berends Rd SW Apt. 8
Wyoming MI, 49519
Employed: July 2007 to Current
Founding Partner / Web Designer
Responsibilities: Basic web design and layout

Creative Capers
2233 Honolulu Ave
Montrose, CA 91020
Employed: January 2007 to March 2007 under Contract
3rd Party Designer
Responsibilities: Responsible for writing the design doc and designing aspects of an online community for a major toy line as part of a design team.

References
Ward Makielski - Professor, Ferris State University - Grand Rapids
Email: WardMakielski@ferris.edu

H. Martin Lier - Professor, Ferris State University - Grand Rapids
Email: MartyLier@ferris.edu

David Baker - Professor, Ferris State University - Grand Rapids
Email: Bakerd11@ferris.edu


*I am currently updating my resume and portfolio to contain Unreal 3 content. Please check back.

Friday, February 22, 2008

GDC 08: Day 2

Day 2 saw me on the expo floor here at GDC. My first stop of course had to be the Nintendo booth. I was able to see the new Wii Fit peripheral in action and I have to say I was impressed. The pressure sensitive device looked like an exercise step with 2 pads on the top that read the changes in weight. It has obvious exercise applications but also could be used to expand the already great casual game library that the Wii already has. My brain goes to how it can be used to create great mini games for another Mario Party title. Next we saw the new version of 3ds Max 2008 coming out from Autodesk. We only saw a brief bit of the demo but one thing really made me excited. Now I like to work primarily in the perspective view when modeling and that can lead to problems when the software reads the pivot point for the window a fair ways away from the work. In this new version of 3ds Max you can actually adjust the working pivot so when you rotate and zoom the window it pivots around the position you set. That's amazing for my work. It's truly been a great trip and hopefully helpful for starting my career. Once I'm back home after a long day of traveling tomorrow I will be sure to post my pictures from the event. I would also like to add another developer to my list from yesterday. The great folks from Petroglyph studios were there and I enjoyed talking to them, that and they also said I smile like the president of the company. That has to be a good sign! Again a big thank you goes out to all the developers that took the time to chat with me and I hope to be able to come back next year.

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